Nem's Mega 3D Terrain Generator is a relatively new terrain generator that takes a step in a completely different direction. Unlike traditional generators where the user must depend solely on the generators generation abilities, this generator gives its users complete 3D control over what their terrain looks like. Users start off with a flat piece of landscape, then add to it with one, or a combination of many powerful generation options. They then have several tools at their disposal to literally grab the terrain and pull it as they want it. The terrain can be saved as a.tgm file for latter use and exported to a.map file for use in any map editing programs for Quake engine based games such as Half-Life. Additionally terrain can be exported as a.t3d for use in UnrealEd or a.rmf or.vmf file for use in Hammer or any number of other supported formats.
Nem's Mega 3D Terrain Generator is a relatively new terrain generator that takes a step in a completely different direction. Unlike traditional generators where the user must depend solely on the generators generation abilities, this generator gives its users complete 3D control over what their terrain looks like.
SPECIALIST MAP-MAKING PROGRAMS. AutoREALM, which is a super cool software created by Fantasy and RPG geeks to create maps. (No offense, I am one of those too. Not the kind of geek that creates software, of course, but the kind that plays Final Fantasy and does ALL of the side quests.) Haha!
Users start off with a flat piece of landscape, then add to it with one, or a combination of many powerful generation options. They then have several tools at their disposal to literally grab the terrain and pull it as they want it. The terrain can be saved as a.tgm file for latter use and exported to a.map file for use in any map editing programs for Quake engine based games such as Half-Life.
Additionally terrain can be exported as a.t3d for use in UnrealEd or a.rmf or.vmf file for use in Hammer or any number of other supported formats. Reply by tomysshadow on February 27, 2014You can make the tools smaller or bigger - go to ToolsOptionsTools and enter a different radius.To add textures, go to ToolsOptionsPackages and choose Add Folder. You can then use any of the textures in that folder, but choosing and unsupported format bring up an error. The formats that work are JPG, BMP, TGA, and WAD (??? WAD???)Then, to apply the textures, you have two options. You can use the Paintbrush tool (next to Touch-Up) or apply textures based on height (useful for if you just want mountains to have different textures than the ground below it etc.) by going to ToolsTexturesSet Layer Textures.
Full Specifications GeneralPublisherPublisher web siteRelease DateFebruary 15, 2007Date AddedFebruary 15, 2007Version3.0.5CategoryCategorySubcategoryOperating SystemsOperating SystemsWindows 98/Me/NT/2000/XP/2003/XP Home Edition/NT 4 SP 6/XP ProfessionalAdditional Requirements.NET Framework, 3D Video Adaptor with latest driversDownload InformationFile Size522.77KBFile Nameterraingenerator305.exePopularityTotal Downloads3,058Downloads Last Week3PricingLicense ModelFreeLimitationsNot availablePriceFree.
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